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“Welcome to my room”: Reconstructing and connecting time in different time zones in one 3D virtual space

* * The content has been kept evolving…and still it will, in parallel, I’m trying to fix lots of errors from running the game (?) in web browser via WebGL + Unity platform. (It runs perfectly fine on my local) 

Overview

 

“Welcome to my room” 

Initially I was imagining of installing a room scale huge video projection installation in white empty and dark space similar to an art project by Bruce Nauman (“Mapping the Studio II with color shift, flip, flot, & flip/flop (Fat Chance John Cage)

 

  • 3rd iteration - 04/08/2021

 

Move around, mouse wheel scrolling for controlling the video playing speed, When you jump (space bar) whole the scene (videos) stops. Jump again to continue to play the videos. 

https://www.youtube.com/watch?v=m-EoJZAPN0U&

2nd iteration - 04/02/2021

 Move around with arrow keys (or , W,A,S,D), Space bar for jumping

  • 1st iteration - 03/30/2021

Motivation

- Started from the question “How do we feel the time? Can we recreate the way to perceive the time?”

- 24 hrs compressed into 3 min 34.16 sec

- Visit via web: https://github.mit.edu/pages/yun-choi/room/

      (WiP for optimizing it to run on web…)

      Press ‘Space bar’ for changing the camera view (currently offers 4 different views)

      (WiP for adding interactive components; player controller, time speed control, sound effect etc.)

Inspirations:

  • The question we asked during the class “How can we feel the time?”

  • Art exhibition, 24 Hour Psycho, by Douglas Gordon, and the process of creating the exhibition shown below.

ZYvbK-u8.png

Process

EkkKCCSH.png

Materials:

 

Videos recorded in Cambridge, MA, U.S, in Seoul, Korea.

sortingProcess.JPG
sortingProcess2.JPG

Tools

 

  • Video recording: Canon G7X camera, Apple Macbook Air 13 inch
  • Video editing: Adobe AfterEffect

  • 3D reconstruction: Unity on WebGL

overlay.JPG
wrap_individual.JPG
wrap_individual2.JPG
wraping.JPG
rendering.JPG

Reconstruct the individual 2D surface-cut video in Unity into 3D 

only one side wall reflects the scene of my home in Korea synced in same time. 

process3.PNG
process4.PNG
capture0.png
capture1.png
capture.png
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